MetaMox
COMMANDER · DECK
@Scotlandr · 2023-11-20
Child of Alara
DECK $
$4,667.00
MYTHIC
18
RARE
61
UNCOMMON
15
COMMON
6
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

33 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

7 cards

Sorcery

6 cards

Instant

11 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·70 CARDS·$3,723.78
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Planeswalker

1 card
NAMECOSTPRICE

Creature

25 cards

Enchantment

2 cards

Artifact

5 cards

Sorcery

3 cards

Instant

8 cards

Land

26 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10911221531444556+
COLOR
W: 6 pipsU: 15 pipsB: 5 pipsR: 6 pipsG: 53 pipsC: 101 pips
TYPES
Land39
Nonbasic39
Forest4
Desert1
Island1
Mountain1
Plains1
Swamp1
Creature34
Human7
Elemental5
Druid4
Elf4
Shaman3
Avatar2
Frog2
Horror2
Merfolk2
Snake2
Ally1
Beast1
Bird1
Cat1
Centaur1
Cleric1
Construct1
Crab1
Dragon1
Dryad1
Elder1
Giant1
God1
Insect1
Knight1
Monk1
Nymph1
Scout1
Spirit1
Turtle1
Warrior1
Party2
Instant11
Artifact9
Beast1
Construct1
Sorcery6
Enchantment5
Centaur1
Dryad1
God1
Nymph1
Planeswalker1
Wrenn1
Legends20
Historic29
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS24 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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