COMMANDER · DECK
Wizard Gang Vivi
Bracket 3 · Upgraded@solbadguy89 · 2025-06-21
DECK $
$4,104.31
MYTHIC
16
RARE
72
UNCOMMON
35
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
12 cardsInstant
29 cardsLand
28 cardsSIDEBOARD19 CARDS
Creature
8 cardsArtifact
1 cardsSorcery
2 cardsInstant
8 cardsMAYBE28 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
4 cardsInstant
10 cardsLand
1 cardsMONEY CARDS·106 CARDS·$3,275.59
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Planeswalker
1 cardsCreature
17 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
13 cardsInstant
28 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant31
Adventure1
Arcane1
Lesson1
Town1
Land30
Nonbasic28
Basic2
Island4
Mountain4
Adventure1
Djinn1
Monk1
Town1
Weird1
Sorcery16
Adventure1
Avatar1
Lesson1
Wizard1
Artifact15
Equipment2
Creature13
Wizard9
Human4
Adventure1
Ape1
Avatar1
Djinn1
Dragon1
Lizard1
Monk1
Monkey1
Otter1
Pirate1
Spirit1
Weird1
Outlaws1
Party9
Enchantment4
Aura2
Planeswalker1
Jace1
Legends11
Historic24
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana