COMMANDER · DECK
Phelddagrif The Hippo Whisperer
Bracket 4 · Optimized111 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,857.31
MYTHIC
5
RARE
52
UNCOMMON
24
COMMON
30
MAIN111 CARDS
Creature
20 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
13 cardsInstant
15 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·53 CARDS·$1,470.58
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Creature
9 cardsEnchantment
16 cardsArtifact
3 cardsSorcery
6 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Enchanted Evening + Aura Thief: mass land denial
- Enchanted Evening + Calming Verse: mass land denial
- Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Enchanted Evening + Calming Verse — Bracket 4, mass land denial
- Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Nemata, Grove Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Forest12
Plains8
Island7
Lair1
Creature20
Human7
Cleric4
Elf3
Druid2
Treefolk2
Archon1
Artificer1
Beast1
Cat1
Elemental1
Fungus1
Illusion1
Phyrexian1
Scout1
Shaman1
Soldier1
Sphinx1
Spirit1
Wizard1
Party5
Enchantment18
Aura1
Instant15
Sorcery13
Artifact7
Legends4
Historic11
LAND PROBABILITY
38 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 782.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite power and toughness for certain creatures until end of turnInfinite untap of creatures you control