COMMANDER · DECK
Circle Jerk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
8 cardsInstant
11 cardsLand
31 cardsMONEY CARDS·51 CARDS·$248.06
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Creature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
3 cardsInstant
8 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Forest8
Island8
Mountain8
Plains8
Swamp2
Gate1
Creature29
Human7
Noble6
Elf3
Rogue3
Bird2
Cat2
Cleric2
Dwarf2
Treefolk2
Adventure1
Advisor1
Artificer1
Dragon1
Druid1
Dryad1
Elder1
Elemental1
Fish1
Fox1
Frog1
Inkling1
Jellyfish1
Leviathan1
Mutant1
Nymph1
Robot1
Scout1
Snake1
Sphinx1
Spirit1
Warlock1
Wizard1
Outlaws4
Party5
Instant13
Adventure1
Cat1
Cleric1
Dwarf1
Scout1
Artifact11
Robot1
Sorcery9
Cleric1
Human1
Wizard1
Enchantment7
Dryad1
Nymph1
Legends18
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
Comments · 0
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