COMMANDER · DECK
Jared
Bracket 3 · Upgraded2020-12-27
118 CARDS (LIMIT 100)
DECK $
$577.99
MYTHIC
6
RARE
55
UNCOMMON
32
COMMON
59
COMMAND1 CARD
Creature
1 cardMAIN117 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
14 cardsInstant
18 cardsLand
19 cardsMAYBE36 CARDS
Creature
8 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
4 cardsInstant
10 cardsLand
3 cardsMONEY CARDS·64 CARDS·$436.98
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Creature
15 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
12 cardsInstant
11 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Boros Reckoner: early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Brash Taunter: two-card combo, for six mana or less, pieces included
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Brash Taunter — Bracket 3, two-card combo, for six mana or less, pieces included
- Guilty Conscience + Stuffy Doll — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Boros Reckoner — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Boros Charm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 43 cards not in the pool
BANNED · 1
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land39
Nonbasic16
Basic23
Forest13
Mountain10
Plains8
Gate1
Creature21
Human6
Soldier6
Warrior4
Cat2
Elemental2
Ogre2
Pirate2
Shaman2
Archon1
Construct1
Dinosaur1
Djinn1
Elf1
Elk1
Giant1
Goblin1
Kor1
Lizard1
Nomad1
Outlaws2
Party4
Instant19
Sorcery14
Artifact13
Equipment7
Construct1
Enchantment13
Aura7
Cartouche1
Planeswalker1
Domri1
Legends8
Historic19
LAND PROBABILITY
39 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.0%
TURN 669.6%
TURN 784.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Near-infinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
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