COMMANDER · DECK
May I spin you a Tale
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
37 cardsArtifact
3 cardsSorcery
4 cardsInstant
6 cardsLand
34 cardsMONEY CARDS·62 CARDS·$502.10
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Creature
11 cardsEnchantment
14 cardsArtifact
2 cardsSorcery
3 cardsInstant
4 cardsLand
28 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment41
Saga22
Aura4
Curse3
Spirit2
Background1
Dragon1
Druid1
Dryad1
Human1
Monk1
Nymph1
Snake1
Land36
Nonbasic29
Basic7
Forest9
Plains9
Island6
Mountain6
Swamp4
Creature16
Human5
Druid3
Bard2
Nymph2
Saga2
Spirit2
Archon1
Dragon1
Dryad1
Elf1
God1
Jellyfish1
Monk1
Rhino1
Scout1
Snake1
Soldier1
Warrior1
Party1
Instant6
Sorcery4
Artifact3
Legends14
Historic39
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mana nonland permanents you control can produce
- Infinite untap of nonland permanents you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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