COMMANDER · DECK
Now I Cascade 15 Times
Bracket 4 · Optimized2016-10-27
ONLY 99 CARDSNO COMMANDER
DECK $
$5,732.70
MYTHIC
11
RARE
67
UNCOMMON
9
COMMON
13
MAIN99 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
16 cardsArtifact
9 cardsSorcery
20 cardsInstant
7 cardsLand
32 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·73 CARDS·$4,579.21
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Planeswalker
3 cardsCreature
1 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
16 cardsInstant
4 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- 3 game changers — Brackets 1 and 2 allow none
- Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 7
- Hellkite Charger + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Island9
Forest8
Mountain8
Swamp7
Sorcery20
Enchantment16
Aura1
Artifact10
Equipment1
Minotaur1
Sorcerer1
Wizard1
Creature8
Dragon3
Elf2
Berserker1
Bird1
Druid1
Efreet1
Minotaur1
Skeleton1
Sorcerer1
Wizard1
Party1
Instant7
Planeswalker3
Freyalise1
Jace1
Kiora1
Legends5
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control