MetaMox
COMMANDER · DECK
@Jperryflu · 2025-06-30
DECK $
$457.97
MYTHIC
6
RARE
37
UNCOMMON
23
COMMON
34
COMMAND1 CARD
MAIN99 CARDS

Creature

18 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

17 cards

Instant

10 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1051212143944576+
COLOR
U: 26 pipsB: 32 pipsR: 22 pipsC: 114 pips
TYPES
Land38
Nonbasic14
Basic24
Mountain9
Swamp9
Island8
Creature19
Wizard5
Dragon3
Human3
Horror2
Archon1
Assassin1
Avatar1
Badger1
Bard1
Bird1
Dauthi1
Demon1
Dinosaur1
Frog1
God1
Hag1
Merfolk1
Monkey1
Nightmare1
Phyrexian1
Pirate1
Rogue1
Zombie1
Outlaws3
Party6
Sorcery17
Instant11
Artifact10
Book1
Horror1
Phyrexian1
Enchantment8
Aura1
Class1
Hag1
Legends4
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite death triggers
  • Infinite blinking of permanents
  • Infinite colored mana
  • Infinite colorless mana
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite lifeloss
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Group
Color
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