MetaMox
COMMANDER · DECK
@QuirkyTurle · 2026-09-22
DECK $
$4,160.05
MYTHIC
18
RARE
59
UNCOMMON
15
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

19 cards

Enchantment

6 cards

Artifact

3 cards

Sorcery

16 cards

Instant

10 cards

Land

43 cards
NAMECOSTPRICE
MAYBE7 CARDS

Creature

3 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

2 cards

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·81 CARDS·$3,318.62
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Creature

15 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

14 cards

Instant

9 cards

Land

35 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111142123345576+
COLOR
W: 11 pipsB: 26 pipsG: 48 pipsC: 77 pips
TYPES
Land47
Nonbasic39
Basic8
Forest9
Swamp8
Plains7
Cave1
Dryad1
Elemental1
Urza's1
Creature20
Human5
Elemental4
Frog2
Horror2
Insect2
Beast1
Bird1
Citizen1
Detective1
Druid1
Dryad1
Elf1
Forest1
Halfling1
Knight1
Monk1
Nightmare1
Plant1
Scout1
Shaman1
Snake1
Soldier1
Sorcery18
Instant10
Enchantment6
Room1
Artifact4
Human1
Soldier1
Legends14
Historic17
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS11 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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