MetaMox
COMMANDER · DECK
@MrMarblesTI · 2026-07-13
The Necrobloom
DECK $
$918.03
MYTHIC
14
RARE
34
UNCOMMON
14
COMMON
38
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

18 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

9 cards

Instant

11 cards

Land

26 cards
MONEY CARDS·55 CARDS·$726.49
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Creature

13 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

7 cards

Instant

10 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1011110293944556+
COLOR
W: 13 pipsB: 11 pipsG: 44 pipsC: 79 pips
TYPES
Land50
Nonbasic23
Basic27
Forest12
Plains12
Swamp12
Creature19
Elemental3
Plant3
Elf2
Frog2
Horror2
Human2
Scout2
Snake2
Avatar1
Cat1
Cleric1
Demon1
Detective1
Druid1
Dryad1
Hydra1
Insect1
Merfolk1
Monk1
Nymph1
Shaman1
Party1
Instant12
Sorcery9
Enchantment7
Dryad1
Nymph1
Artifact5
Legends8
Historic12
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS20 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Draw the game
  • Each opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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