COMMANDER · DECK
dredge? in this economy?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
10 cardsInstant
13 cardsLand
40 cardsMAYBE20 CARDS
Planeswalker
1 cardCreature
7 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
3 cardsLand
3 cardsMONEY CARDS·101 CARDS·$6,106.93
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Planeswalker
2 cardsCreature
30 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
10 cardsInstant
11 cardsLand
38 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic38
Basic4
Forest9
Plains8
Swamp8
Cave1
Demon1
Urza's1
Creature28
Human6
Elemental5
Knight4
Frog3
Horror3
Plant3
Elf2
Insect2
Monk2
Scout2
Shaman2
Zombie2
Bat1
Beast1
Demon1
Druid1
Incarnation1
Mount1
Ooze1
Snake1
Spirit1
Treefolk1
Warrior1
Wizard1
Party2
Instant13
Sorcery10
Enchantment5
Insect1
Monk1
Artifact2
Planeswalker2
Grist1
Nissa1
Legends19
Historic21
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite landfall triggers
- Infinite tapped Forest tokens
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 18 cards not in the pool
BANNED · 2
NOT IN THE POOL · 18
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