MetaMox
COMMANDER · DECK
@dr4g0nm4g3 · 2024-06-07
The Necrobloom
DECK $
$7,642.78
MYTHIC
19
RARE
71
UNCOMMON
18
COMMON
10
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

4 cards

Artifact

2 cards

Sorcery

10 cards

Instant

13 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·101 CARDS·$6,106.93
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Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

4 cards

Sorcery

10 cards

Instant

11 cards

Land

38 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081212153643546+
COLOR
W: 14 pipsB: 15 pipsG: 59 pipsC: 74 pips
TYPES
Land42
Nonbasic38
Basic4
Forest9
Plains8
Swamp8
Cave1
Demon1
Urza's1
Creature28
Human6
Elemental5
Knight4
Frog3
Horror3
Plant3
Elf2
Insect2
Monk2
Scout2
Shaman2
Zombie2
Bat1
Beast1
Demon1
Druid1
Incarnation1
Mount1
Ooze1
Snake1
Spirit1
Treefolk1
Warrior1
Wizard1
Party2
Instant13
Sorcery10
Enchantment5
Insect1
Monk1
Artifact2
Planeswalker2
Grist1
Nissa1
Legends19
Historic21
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS17 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite landfall triggers
  • Infinite tapped Forest tokens
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
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