COMMANDER · DECK
Tolvolar, Werewolf
Bracket 4 · Optimized@caudillokennedy
134 CARDS (LIMIT 100)
DECK $
$492.07
MYTHIC
11
RARE
73
UNCOMMON
53
COMMON
53
COMMAND1 CARD
Creature
1 cardsMAIN133 CARDS
Planeswalker
3 cardsCreature
42 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
12 cardsInstant
16 cardsLand
22 cardsSIDEBOARD37 CARDS
Creature
22 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
4 cardsLand
5 cardsMAYBE19 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·62 CARDS·$357.05
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Planeswalker
3 cardsCreature
16 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
3 cardsInstant
8 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Primal Adversary — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature43
Human35
Werewolf33
Wolf8
Shaman4
Warrior3
Archer2
Rogue2
Advisor1
Ranger1
Scout1
Outlaws2
Party5
Land34
Nonbasic20
Basic14
Forest9
Mountain9
Instant16
Enchantment14
Aura3
Class1
Sorcery13
Arcane1
Artifact12
Equipment4
Planeswalker3
Arlinn3
Legends8
Historic19
LAND PROBABILITY
34 LANDS · 133 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.8%
TURN 564.1%
TURN 684.2%
TURN 793.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases