MetaMox
COMMANDER · DECK

Azusa go BRRR

Bracket 3 · Upgraded
@Domfoolery · 2025-03-25
Azusa, Lost but Seeking
DECK $
$1,119.91
MYTHIC
24
RARE
39
UNCOMMON
13
COMMON
24
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

6 cards

Sorcery

12 cards

Instant

5 cards

Land

19 cards
MONEY CARDS·62 CARDS·$885.36
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Planeswalker

3 cards

Creature

25 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

6 cards

Sorcery

7 cards

Instant

4 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • Glacial Chasm + Druid Class + Crucible of Worlds: locks the table
  • and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
0031721535495206+
COLOR
G: 79 pipsC: 198 pips
TYPES
Land40
Nonbasic20
Basic20
Forest21
Cave1
Druid1
Dryad1
Elf1
Urza's1
Creature33
Elemental7
Eldrazi5
Druid4
Elf4
Human3
Beast2
Dryad2
Insect2
Monk2
Phyrexian2
Plant2
Praetor2
Ape1
Centaur1
Cleric1
Forest1
Nymph1
Ouphe1
Saga1
Scout1
Shaman1
Snake1
Sorcerer1
Treefolk1
Wizard1
Party2
Sorcery13
Adventure1
Arcane1
Eldrazi1
Enchantment8
Adventure1
Centaur1
Class1
Dryad1
Insect1
Monk1
Nymph1
Phyrexian1
Praetor1
Saga1
Artifact6
Instant5
Planeswalker3
Ugin2
Nissa1
Legends25
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite landfall triggersInfinite tapped Forest tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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