COMMANDER · DECK
gitrog
Bracket 4 · Optimized@n0bugs · 2024-10-28
DECK $
$813.02
MYTHIC
11
RARE
32
UNCOMMON
22
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
13 cardsInstant
13 cardsLand
22 cardsMONEY CARDS·53 CARDS·$638.20
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Creature
15 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
9 cardsInstant
11 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
- 3 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Forest13
Swamp9
Creature24
Druid5
Elf5
Human3
Snake3
Eldrazi2
Rogue2
Shaman2
Zombie2
Archer1
Citizen1
Cleric1
Dauthi1
Dog1
Elemental1
Frog1
Halfling1
Horror1
Imp1
Knight1
Orc1
Ouphe1
Skeleton1
Treefolk1
Troll1
Wizard1
Outlaws2
Party4
Instant13
Sorcery13
Artifact7
Equipment1
Enchantment5
Aura2
Saga1
Legends7
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
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