COMMANDER · DECK
Ghyrson Test
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
15 cardsInstant
20 cardsLand
21 cardsSIDEBOARD8 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
2 cardsMAYBE172 CARDS
Planeswalker
5 cardsCreature
54 cardsEnchantment
23 cardsArtifact
21 cardsSorcery
23 cardsInstant
30 cardsLand
8 cardsMONEY CARDS·138 CARDS·$824.18
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Planeswalker
2 cardsCreature
38 cardsEnchantment
22 cardsArtifact
17 cardsSorcery
17 cardsInstant
27 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Island13
Mountain9
Adventure1
Desert1
Djinn1
Monk1
Town1
Instant25
Adventure2
Human1
Town1
Wizard1
Creature20
Human7
Wizard4
Elemental2
God2
Shaman2
Archer1
Assassin1
Demon1
Djinn1
Dwarf1
Equipment1
Goblin1
Hero1
Horror1
Jellyfish1
Monk1
Otter1
Scout1
Tyranid1
Wall1
Warrior1
Outlaws1
Party5
Sorcery15
Artifact7
Equipment2
God1
Jellyfish1
Enchantment7
Aura3
Adventure1
Horror1
Legends5
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS17 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 3
locks the table
- Lock
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
Bracket 3
locks the table
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
- Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite copies of one instant or sorcery
- Infinite magecraft triggers
ALSO NEEDS
Instant or Sorcery that untaps a Creature
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite copies of instant and sorcery spells on the stack
- Infinite power for any creature
- Infinite magecraft triggers
- Infinite storm count
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite magecraft triggers
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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