MetaMox
COMMANDER · DECK
@Bublin · 2026-05-01
DECK $
$1,081.01
MYTHIC
18
RARE
102
UNCOMMON
84
COMMON
76
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

19 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

15 cards

Instant

20 cards

Land

21 cards
SIDEBOARD8 CARDS

Creature

2 cards

Enchantment

2 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

1 card
NAMECOSTPRICE

Instant

2 cards
MAYBE172 CARDS

Planeswalker

5 cards

Creature

54 cards
NAMECOSTPRICE

Enchantment

23 cards

Artifact

21 cards

Sorcery

23 cards

Instant

30 cards

Land

8 cards
MONEY CARDS·138 CARDS·$824.18
Sign in to save your threshold.

Planeswalker

2 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

17 cards

Sorcery

17 cards

Instant

27 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00241182123345516+
COLOR
U: 36 pipsR: 36 pipsC: 70 pips
TYPES
Land36
Nonbasic20
Basic16
Island13
Mountain9
Adventure1
Desert1
Djinn1
Monk1
Town1
Instant25
Adventure2
Human1
Town1
Wizard1
Creature20
Human7
Wizard4
Elemental2
God2
Shaman2
Archer1
Assassin1
Demon1
Djinn1
Dwarf1
Equipment1
Goblin1
Hero1
Horror1
Jellyfish1
Monk1
Otter1
Scout1
Tyranid1
Wall1
Warrior1
Outlaws1
Party5
Sorcery15
Artifact7
Equipment2
God1
Jellyfish1
Enchantment7
Aura3
Adventure1
Horror1
Legends5
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
locks the table
  • Lock
  • Destroy all creatures opponents control
  • From now on, destroy any creatures opponents control at instant speed
Bracket 3
locks the table
  • Destroy all creatures opponents control
  • From now on, destroy any creatures opponents control at instant speed
  • Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite copies of one instant or sorcery
  • Infinite magecraft triggers
ALSO NEEDS
Instant or Sorcery that untaps a Creature
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite copies of instant and sorcery spells on the stack
  • Infinite power for any creature
  • Infinite magecraft triggers
  • Infinite storm count
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
  • Near-infinite magecraft triggers
  • Near-infinite mana lands you control can produce
  • Near-infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Group
Color
View
Comments · 0
No comments yet.