COMMANDER · DECK
Keepupkeepupkeep
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
17 cardsArtifact
15 cardsSorcery
8 cardsInstant
8 cardsLand
15 cardsMAYBE15 CARDS
Creature
4 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
1 cardLand
3 cardsMONEY CARDS·41 CARDS·$139.70
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Creature
6 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
6 cardsInstant
4 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Island11
Swamp11
Mountain9
Artifact17
Equipment9
Book1
Construct1
Lizard1
Enchantment17
Aura5
Creature16
Human4
Wizard3
Efreet2
Lizard2
Shaman2
Vampire2
Cleric1
Construct1
Demon1
Devil1
Djinn1
Dragon1
Equipment1
Illusion1
Ogre1
Orc1
Rogue1
Scientist1
Warlock1
Outlaws2
Party5
Instant8
Sorcery8
Lesson2
Legends8
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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