MetaMox
COMMANDER · DECK
@jpat420 · 2026-09-02
DECK $
$6,002.47
MYTHIC
19
RARE
74
UNCOMMON
21
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

17 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

3 cards

Instant

23 cards

Land

24 cards
MONEY CARDS·105 CARDS·$4,795.26
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Planeswalker

5 cards

Creature

18 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

4 cards

Instant

25 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
70191192153841506+
COLOR
W: 23 pipsU: 44 pipsC: 72 pips
TYPES
Land30
Nonbasic22
Basic8
Island7
Plains7
Saga1
Urza's1
Instant24
Trap1
Artifact18
Construct1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Creature18
Human10
Soldier3
Wizard3
Artificer2
Cleric2
Advisor1
Archon1
Bard1
Beast1
Bird1
Cat1
Construct1
Faerie1
God1
Halfling1
Phyrexian1
Ranger1
Rogue1
Shapeshifter1
Outlaws1
Party6
Enchantment10
God1
Saga1
Urza's1
Planeswalker3
Teferi2
Narset1
Sorcery3
Legends12
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMBOS17 COMBOS
Bracket 4
mass land denial
  • Mass Land Denial
  • Players skip their untap steps
  • Lock
Bracket 3
locks the table
  • Players skip their untap steps
  • Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
locks the table
  • Players skip their untap steps
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all noncreature spells players cast from their hand
  • Players can only cast one noncreature spell per turn
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • You have protection from everything
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile target opponent's library
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colored mana
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colorless mana
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colorless mana
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite mana among colors of legendary creatures and planeswalkers you control
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Near-infinite artifact ETB
  • Near-infinite artifact LTB
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colorless mana
  • Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 16 game changers — cEDH lists run 10 or more
Group
Color
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