COMMANDER · DECK
Thrassious passious
Bracket 4 · Optimized@Soroz · 2025-04-18
DECK $
$1,530.16
MYTHIC
14
RARE
41
UNCOMMON
31
COMMON
14
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
16 cardsEnchantment
3 cardsArtifact
16 cardsSorcery
12 cardsInstant
24 cardsLand
27 cardsMONEY CARDS·76 CARDS·$1,216.39
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Creature
12 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
10 cardsInstant
20 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Francisco, Fowl Marauder + Triskelion + Agatha's Soul Cauldron — Bracket 3, early arguably two-card combo, with no mana to spend
- Basking Broodscale + Blade of the Bloodchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Francisco, Fowl Marauder + Walking Ballista + Agatha's Soul Cauldron — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Desert3
Island3
Forest2
Swamp2
Instant24
Artifact18
Construct2
Equipment1
Creature18
Druid4
Human4
Elf3
Wizard3
Bird2
Construct2
Merfolk2
Rogue2
Citizen1
Dauthi1
Eldrazi1
Halfling1
Illusion1
Lizard1
Pirate1
Shaman1
Spirit1
Zombie1
Outlaws3
Party5
Sorcery12
Enchantment3
Legends4
Historic20
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game