MetaMox
COMMANDER · DECK

Thrassious passious

Bracket 4 · Optimized
@Soroz · 2025-04-18
DECK $
$1,530.16
MYTHIC
14
RARE
41
UNCOMMON
31
COMMON
14
COMMAND2 CARDS
MAIN98 CARDS

Creature

16 cards

Enchantment

3 cards

Artifact

16 cards

Sorcery

12 cards

Instant

24 cards

Land

27 cards
MONEY CARDS·76 CARDS·$1,216.39
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Creature

12 cards

Enchantment

3 cards

Artifact

13 cards

Sorcery

10 cards

Instant

20 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
50211282103541516+
COLOR
U: 28 pipsB: 19 pipsG: 18 pipsC: 73 pips
TYPES
Land27
Nonbasic27
Desert3
Island3
Forest2
Swamp2
Instant24
Artifact18
Construct2
Equipment1
Creature18
Druid4
Human4
Elf3
Wizard3
Bird2
Construct2
Merfolk2
Rogue2
Citizen1
Dauthi1
Eldrazi1
Halfling1
Illusion1
Lizard1
Pirate1
Shaman1
Spirit1
Zombie1
Outlaws3
Party5
Sorcery12
Enchantment3
Legends4
Historic20
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Group
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