MetaMox
COMMANDER · DECK
@SSP019 · 2026-10-06
The Necrobloom
DECK $
$895.96
MYTHIC
10
RARE
57
UNCOMMON
13
COMMON
20
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

15 cards

Instant

10 cards

Land

42 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$707.03
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Creature

15 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

9 cards

Instant

8 cards

Land

29 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10121122173741576+
COLOR
W: 10 pipsB: 12 pipsG: 51 pipsC: 98 pips
TYPES
Land42
Nonbasic36
Basic6
Forest7
Plains7
Swamp7
Cave1
Desert1
Urza's1
Creature21
Human7
Beast2
Elf2
Knight2
Plant2
Scout2
Shaman2
Snake2
Bird1
Cleric1
Detective1
Druid1
Dryad1
Elemental1
Frog1
Horror1
Insect1
Monk1
Nymph1
Soldier1
Spirit1
Villain1
Warrior1
Wizard1
Zombie1
Party3
Sorcery15
Arcane1
Instant10
Enchantment8
Dryad1
Nymph1
Room1
Artifact6
Equipment1
Human1
Soldier1
Vehicle1
Legends8
Historic14
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS21 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Group
Color
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