COMMANDER · DECK
Karona Templar Knights
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
4 cardsInstant
5 cardsLand
31 cardsMAYBE1 CARD
Creature
1 cardMONEY CARDS·42 CARDS·$472.82
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Creature
9 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
2 cardsInstant
4 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Human37
Knight37
Assassin1
Avatar1
Dragon1
Kithkin1
Noble1
Peasant1
Saga1
Vampire1
Outlaws1
Land35
Nonbasic26
Basic9
Plains13
Forest4
Island4
Mountain4
Swamp4
Desert1
Artifact12
Equipment2
Enchantment5
Background1
Dragon1
Human1
Knight1
Noble1
Saga1
Instant5
Sorcery5
Legends17
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
3 banned cards, 1 card not in the pool
BANNED · 3
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
Comments · 0
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