MetaMox
COMMANDER · DECK
@myclue92 · 2025-11-19
DECK $
$466.40
MYTHIC
5
RARE
43
UNCOMMON
21
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

25 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

11 cards

Instant

6 cards

Land

23 cards
MONEY CARDS·50 CARDS·$359.49
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Creature

16 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

8 cards

Instant

5 cards

Land

11 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081202123947546+
COLOR
U: 22 pipsB: 19 pipsR: 23 pipsC: 116 pips
TYPES
Land39
Nonbasic22
Basic17
Island9
Swamp8
Mountain7
Djinn1
Monk1
Weird1
Creature26
Human8
Hero3
Wizard3
Dinosaur2
Elemental2
Rogue2
Villain2
Zombie2
Avatar1
Beast1
Demon1
Detective1
Djinn1
Elder1
Faerie1
Fish1
Frog1
Goblin1
Halfling1
Imp1
Incarnation1
Mercenary1
Merfolk1
Monk1
Noble1
Phyrexian1
Pirate1
Scientist1
Scout1
Shaman1
Shapeshifter1
Spider1
Spirit1
Vedalken1
Warlock1
Weird1
Outlaws5
Party5
Enchantment11
Aura2
Class2
Background1
Saga1
Sorcery11
Artifact9
Equipment1
Instant8
Lesson1
Legends12
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Group
Color
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