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COMMANDER · DECK

Zur cEDH

Bracket 4 · Optimized
@PreachedCarrot8 · 2025-01-05
Zur the Enchanter
DECK $
$6,023.29
MYTHIC
21
RARE
59
UNCOMMON
16
COMMON
4
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

13 cards

Enchantment

15 cards

Artifact

15 cards

Sorcery

2 cards

Instant

26 cards

Land

28 cards
MONEY CARDS·88 CARDS·$4,814.03
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Creature

14 cards

Enchantment

12 cards

Artifact

13 cards

Sorcery

2 cards

Instant

24 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 20 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Solemnity + Phyrexian Unlife: locks the table
  • and 2 more combos that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 20 game changers — cEDH lists run 10 or more
CURVE
70191202173642506+
COLOR
W: 18 pipsU: 29 pipsB: 20 pipsC: 77 pips
TYPES
Land28
Nonbasic27
Basic1
Island7
Plains5
Swamp5
Saga1
Urza's1
Instant26
Artifact18
Construct1
Equipment1
Golem1
Human1
Soldier1
Enchantment17
Aura3
God1
Saga1
Urza's1
Creature14
Human6
Wizard4
Rogue2
Archer1
Beast1
Cat1
Cleric1
Construct1
Faerie1
God1
Golem1
Merfolk1
Orc1
Otter1
Scout1
Soldier1
Outlaws2
Party7
Sorcery2
Legends7
Historic23
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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