MetaMox
COMMANDER · DECK
2021-09-09
The Gitrog Monster
264 CARDS (LIMIT 100)
DECK $
$1,044.31
MYTHIC
18
RARE
98
UNCOMMON
72
COMMON
68
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN263 CARDS

Planeswalker

2 cards

Creature

71 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

14 cards

Sorcery

49 cards
NAMECOSTPRICE

Instant

30 cards

Land

65 cards
NAMECOSTPRICE
MAYBE1 CARD

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·117 CARDS·$785.66
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Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

10 cards

Sorcery

19 cards

Instant

16 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10331502433264165166+
COLOR
B: 86 pipsG: 160 pipsC: 305 pips
TYPES
Land78
Nonbasic65
Basic13
Forest11
Swamp7
Desert3
Aura1
Dryad1
Creature72
Elf20
Druid12
Human9
Shaman9
Zombie8
Elemental7
Scout4
Snake4
Warrior4
Imp3
Plant3
Beast2
Centaur2
Dryad2
Vampire2
Warlock2
Wizard2
Adventure1
Avatar1
Berserker1
Bird1
Cleric1
Dinosaur1
Dog1
Dragon1
Eldrazi1
Forest1
Frog1
Giant1
Horror1
Hydra1
Merfolk1
Monk1
Nightmare1
Nissa1
Nymph1
Ooze1
Phyrexian1
Satyr1
Skeleton1
Spider1
Treefolk1
Troll1
Wall1
Outlaws2
Party7
Sorcery51
Adventure1
Arcane1
Giant1
Instant31
Enchantment24
Aura4
Centaur1
Class1
Dryad1
Nymph1
Saga1
Spider1
Artifact14
Equipment5
Planeswalker3
Nissa2
Elf1
Scout1
Vraska1
Legends15
Historic28
LAND PROBABILITY
76 LANDS · 263 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.9%
TURN 555.8%
TURN 677.3%
TURN 789.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinite creature tokens
  • Near-infinite ETB
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
90 cards not in the pool
NOT IN THE POOL · 90
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Group
Color
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