MetaMox
COMMANDER · DECK
@DerBrueller117 · 2026-08-25
The Weaver King
ILLEGAL: 1 CARD
DECK $
$601.00
MYTHIC
18
RARE
100
UNCOMMON
48
COMMON
31
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

29 cards

Enchantment

7 cards

Artifact

17 cards

Sorcery

6 cards

Instant

2 cards

Land

26 cards
MAYBE77 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

36 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

11 cards

Sorcery

14 cards

Instant

7 cards

Battle

1 card

Land

4 cards
MONEY CARDS·90 CARDS·$447.06
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Planeswalker

1 card
NAMECOSTPRICE

Creature

34 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

22 cards

Sorcery

10 cards

Instant

4 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0091202936445116+
COLOR
U: 42 pipsB: 33 pipsC: 126 pips
TYPES
Land40
Nonbasic26
Basic14
Island9
Swamp9
Adventure1
Cave1
Equipment1
Gate1
Goblin1
Town1
Creature31
Rogue6
Human5
Horror4
Faerie2
Noble2
Pirate2
Adventure1
Advisor1
Avatar1
Bat1
Bird1
Cat1
Crab1
Demon1
Devil1
Elder1
Fish1
Frog1
Glimmer1
Goblin1
Halfling1
Juggernaut1
Knight1
Kor1
Merfolk1
Mutant1
Nightmare1
Phyrexian1
Praetor1
Rat1
Robot1
Saga1
Siren1
Spirit1
Warlock1
Wizard1
Outlaws9
Party7
Artifact20
Equipment7
Vehicle2
Bird1
Juggernaut1
Robot1
Enchantment11
Aura1
Cat1
Glimmer1
Horror1
Human1
Nightmare1
Noble1
Saga1
Sorcery8
Adventure2
Halfling1
Rogue1
Town1
Instant5
Legends16
Historic32
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Group
Color
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