MetaMox
COMMANDER · DECK
@Helix7901 · 2021-12-04
Omnath, Locus of All
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,640.91
MYTHIC
60
RARE
98
UNCOMMON
12
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN100 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

9 cards

Artifact

2 cards

Sorcery

8 cards

Instant

10 cards

Land

44 cards
NAMECOSTPRICE
SIDEBOARD3 CARDS

Planeswalker

2 cards

Creature

1 card
MAYBE77 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

29 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

4 cards

Sorcery

15 cards

Instant

3 cards

Land

21 cards
MONEY CARDS·148 CARDS·$2,105.26
Sign in to save your threshold.

Planeswalker

5 cards

Creature

41 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

6 cards

Sorcery

18 cards

Instant

12 cards

Land

55 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0051112193946566+
COLOR
W: 6 pipsU: 10 pipsB: 7 pipsR: 8 pipsG: 59 pipsC: 102 pips
TYPES
Land44
Nonbasic39
Basic5
Forest11
Island6
Plains6
Mountain5
Swamp5
Cave1
Gate1
Urza's1
Creature26
Elemental6
Human4
Scout4
Elf3
Insect3
Frog2
Horror2
Monk2
Shaman2
Snake2
Bird1
Druid1
Dryad1
Elder1
Giant1
Kavu1
Merfolk1
Nymph1
Phyrexian1
Pilot1
Plant1
Serpent1
Villain1
Enchantment11
Dryad1
Insect1
Monk1
Nymph1
Room1
Instant10
Sorcery9
Artifact2
Planeswalker2
Nissa1
Windgrace1
Legends22
Historic24
LAND PROBABILITY
44 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.3%
TURN 526.4%
TURN 645.8%
TURN 763.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS41 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
View
Comments · 0
No comments yet.