COMMANDER · DECK
exile flubs
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
7 cardsInstant
18 cardsLand
18 cardsMAYBE75 CARDS
Creature
35 cardsEnchantment
15 cardsArtifact
6 cardsSorcery
11 cardsInstant
7 cardsLand
1 cardMONEY CARDS·33 CARDS·$70.68
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Creature
13 cardsEnchantment
11 cardsArtifact
4 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic15
Basic25
Gate11
Forest10
Mountain8
Island7
Creature19
Elf3
Human3
Noble3
Beast2
Druid2
Elemental2
Shaman2
Warrior2
Wizard2
Ally1
Avatar1
Badger1
Bear1
Cleric1
Construct1
Detective1
Dog1
Frog1
Goblin1
Otter1
Scout1
Shapeshifter1
Spirit1
Party5
Instant18
Enchantment11
Aura3
Class1
Plan1
Sorcery7
Artifact6
Construct1
Equipment1
Legends13
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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