COMMANDER · DECK
assassins
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
9 cardsArtifact
17 cardsInstant
1 cardLand
35 cardsMONEY CARDS·61 CARDS·$484.60
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Creature
23 cardsEnchantment
3 cardsArtifact
10 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Human35
Assassin26
Warrior5
Pirate3
God2
Knight2
Advisor1
Artificer1
Berserker1
Bird1
Noble1
Rogue1
Scientist1
Scout1
Outlaws28
Party6
Land35
Nonbasic35
Swamp10
Forest5
Island5
Mountain4
Plains4
Artifact17
Equipment7
Enchantment9
Saga5
Instant1
Legends46
Historic59
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite combat damage
- Infinite combat phases
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card, commander banned as a commander
BANNED · 1
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
66 cards not in the pool
NOT IN THE POOL · 66
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