COMMANDER · DECK
Miirym, Sentinel Wyrm - Dragons
Bracket 3 · Upgraded@FlamingKiwi · 2023-09-21
DECK $
$1,521.95
MYTHIC
44
RARE
130
UNCOMMON
53
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
11 cardsBattle
1 cardLand
29 cardsSIDEBOARD4 CARDS
Creature
3 cardsSorcery
1 cardMAYBE157 CARDS
Planeswalker
4 cardsCreature
56 cardsEnchantment
31 cardsArtifact
8 cardsSorcery
13 cardsInstant
15 cardsBattle
1 cardLand
29 cardsMONEY CARDS·160 CARDS·$1,185.85
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Planeswalker
3 cardsCreature
58 cardsEnchantment
28 cardsArtifact
11 cardsSorcery
13 cardsInstant
19 cardsBattle
2 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Mountain7
Forest6
Island3
Gate1
Rogue1
Shapeshifter1
Creature30
Dragon26
Spirit4
Dinosaur2
Bird1
Druid1
Golem1
Peasant1
Rogue1
Shapeshifter1
Siege1
Snake1
Warrior1
Outlaws1
Party2
Instant11
Artifact10
Equipment1
Golem1
Sorcery8
Arcane1
Enchantment6
Battle1
Dinosaur1
Siege1
Legends12
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Near-infinite creature tokensNear-infinite ETB
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Near-infinite damage
Infinite combat phases
Near-infinite creature tokensNear-infinite ETB
Near-infinite damage
Infinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite blinkingInfinite ETBInfinite LTBInfinite mana permanents you control can produce
Infinite draw triggersInfinite card drawNear-infinite damage
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phases
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Target opponent loses the gameInfinite combat damage to one opponent
Infinite copies of noncreature permanents you controlInfinite creature tokens with hasteInfinite creature ETB
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