MetaMox
COMMANDER · DECK
@magicman42 · 2026-06-27
Reed Richards, Smartest Man
DECK $
$2,173.76
MYTHIC
24
RARE
46
UNCOMMON
27
COMMON
44
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

4 cards

Instant

12 cards

Land

38 cards
MONEY CARDS·91 CARDS·$1,730.22
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Planeswalker

3 cards

Creature

15 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

6 cards

Instant

27 cards

Land

39 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081202113848566+
COLOR
U: 77 pipsC: 123 pips
TYPES
Land38
Nonbasic13
Basic25
Island26
Saga1
Urza's1
Creature24
Wizard8
Human7
Hero3
Horror3
Bird2
Merfolk2
Scientist2
Advisor1
Avatar1
Elemental1
Faerie1
Fish1
Gamma1
Giant1
Homunculus1
Juggernaut1
Kraken1
Phyrexian1
Robot1
Rogue1
Sphinx1
Spirit1
Squid1
Utrom1
Villain1
Wall1
Outlaws1
Party9
Artifact14
Equipment1
Horror1
Juggernaut1
Phyrexian1
Robot1
Utrom1
Instant13
Enchantment10
Class1
Saga1
Urza's1
Sorcery5
Planeswalker2
Jace1
Narset1
Legends18
Historic31
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS17 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN13 COMBOS
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Exile your library
  • Win the game
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite card draw
  • Near-infinite lifeloss
  • Infinite draw triggers
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 2
two-card combo with a prerequisite, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
two-card combo with a prerequisite, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Exile your library
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
NEEDS A MAYBE CARD — SWAP IT IN4 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite colored mana
  • Infinite storm count
Group
Color
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