COMMANDER · DECK
High on Life / Starlight (Keep Me Afloat)
Bracket 4 · Optimized@stevens_9 · 2024-08-31
DECK $
$8,784.73
MYTHIC
26
RARE
102
UNCOMMON
23
COMMON
9
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
15 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
8 cardsInstant
33 cardsLand
25 cardsSIDEBOARD59 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
12 cardsInstant
11 cardsLand
8 cardsMAYBE2 CARDS
Creature
1 cardEnchantment
1 cardMONEY CARDS·128 CARDS·$7,051.66
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Planeswalker
1 cardCreature
29 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
15 cardsInstant
36 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards
BANNED · 21
CEDH
Reads as cEDH
- 21 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 28 cards not in the pool
BANNED · 7
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Instant33
Trap1
Land25
Nonbasic25
Island3
Mountain3
Plains3
Swamp3
Town1
Creature17
Human6
Bard2
Cleric2
Dwarf2
Soldier2
Wizard2
Advisor1
Ape1
Archer1
Bird1
God1
Halfling1
Hero1
Horror1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Pirate1
Ranger1
Rogue1
Shaman1
Spirit1
Warrior1
Zombie1
Outlaws2
Party6
Artifact13
God1
Human1
Soldier1
Sorcery8
Enchantment6
Legends11
Historic21
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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