COMMANDER · DECK
RoGSi
COMMAND2 CARDS
Untagged
2 cardsMAIN98 CARDS
Lands
24 cardsInteraction
21 cardsRamp
13 cardsRemoval
10 cardsTutors
10 cardsCard Advantage
8 cardsBoard Wipes
1 cardProtection
1 cardRecovery
1 cardUntagged
23 cardsMONEY CARDS·92 CARDS·$6,891.42
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Lands
22 cardsInteraction
19 cardsRamp
12 cardsRemoval
10 cardsTutors
10 cardsCard Advantage
8 cardsBoard Wipes
1 cardProtection
1 cardRecovery
1 cardUntagged
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant30
Trap1
Land24
Nonbasic24
Swamp4
Island3
Mountain3
Town1
Artifact18
Equipment1
God1
Human1
Sorcery14
Creature10
Wizard2
Ape1
Bard1
Bird1
Faerie1
Goblin1
God1
Human1
Kobold1
Merfolk1
Monkey1
Otter1
Pirate1
Rogue1
Sorcerer1
Spirit1
Warrior1
Outlaws2
Party4
Enchantment6
Legends10
Historic24
LAND PROBABILITY
24 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.3%
TURN 567.4%
TURN 686.7%
TURN 795.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS8 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN7 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite storm count
- Near-infinite mana among colors of legendary creatures and planeswalkers you control
ALSO NEEDS
Artifact Castable for that survives
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
ALSO NEEDS
You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard.
An opponent has at least six cards in hand.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards, commander banned as a commander
BANNED · 21
BANNED AS A COMMANDER · 1
CEDH
Reads as cEDH
- 19 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 35 cards not in the pool
BANNED · 7
NOT IN THE POOL · 35
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