COMMANDER · DECK
Gitrog (Unfinished)
No bracket · Banned2021-01-24
299 CARDS (LIMIT 100)BANNED: 2 CARDS
DECK $
$3,772.24
MYTHIC
39
RARE
117
UNCOMMON
76
COMMON
66
COMMAND1 CARD
Creature
1 cardMAIN298 CARDS
Planeswalker
4 cardsCreature
62 cardsEnchantment
23 cardsArtifact
23 cardsSorcery
53 cardsInstant
48 cardsLand
83 cardsMONEY CARDS·170 CARDS·$2,978.62
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Planeswalker
4 cardsCreature
36 cardsEnchantment
12 cardsArtifact
17 cardsSorcery
24 cardsInstant
28 cardsLand
49 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 23
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 3, two-card combo, for six mana or less, pieces included
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
24 banned cards
BANNED · 24
CEDH
Not legal
- 18 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
7 banned cards, 114 cards not in the pool
BANNED · 7
NOT IN THE POOL · 114
CURVE
COLOR
TYPES
Land87
Nonbasic81
Basic6
Forest6
Swamp5
Desert2
Aura1
Dryad1
Creature63
Elf20
Druid13
Human10
Shaman9
Snake4
Zombie4
Elemental3
Imp3
Plant3
Warrior3
Centaur2
Dryad2
Eldrazi2
Insect2
Spirit2
Wizard2
Avatar1
Berserker1
Bird1
Cleric1
Demon1
Dinosaur1
Dog1
Forest1
Frog1
Horror1
Merfolk1
Monk1
Nymph1
Ooze1
Ouphe1
Phyrexian1
Rogue1
Satyr1
Scout1
Skeleton1
Spider1
Troll1
Vampire1
Wall1
Outlaws1
Party7
Sorcery54
Arcane1
Instant49
Enchantment26
Aura5
Centaur1
Dryad1
Nymph1
Saga1
Spider1
Artifact23
Equipment2
Planeswalker4
Nissa3
Vraska1
Legends20
Historic44
LAND PROBABILITY
85 LANDS · 298 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.4%
TURN 556.6%
TURN 677.9%
TURN 789.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS39 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite creature ETB
Infinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite Clue tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Near-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Near-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Near-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Near-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite card drawNear-infinite draw triggersNear-infinite Clue tokensInfinite self-millNear-infinite self-discard triggers
Near-infinite ETBNear-infinite landfall triggersNear-infinite card drawNear-infinite draw triggersNear-infinite Clue tokensInfinite self-millNear-infinite self-discard triggers
Infinite landfall triggers
Infinite self-millNear-infinite self-discard triggers
Infinite landfall triggers
Near-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Near-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggersNear-infinite ETB
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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