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COMMANDER · DECK

Necrobloom

Bracket 4 · Optimized
@SirOzzert · 2026-09-03
The Necrobloom
DECK $
$4,978.55
MYTHIC
29
RARE
59
UNCOMMON
10
COMMON
2
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

23 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

13 cards

Instant

12 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·88 CARDS·$3,980.78
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Creature

18 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

11 cards

Instant

12 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
10161192153841516+
COLOR
W: 6 pipsB: 14 pipsG: 54 pipsC: 70 pips
TYPES
Land38
Nonbasic35
Basic3
Forest5
Plains5
Swamp5
Urza's2
Cave1
Saga1
Creature24
Elf5
Human5
Insect3
Scout3
Horror2
Monk2
Shaman2
Snake2
Bat1
Beast1
Bird1
Chimera1
Cleric1
Detective1
Druid1
Dryad1
Frog1
Knight1
Merfolk1
Nymph1
Plant1
Soldier1
Treefolk1
Warrior1
Wizard1
Party3
Sorcery14
Instant12
Enchantment10
Dryad1
Insect1
Monk1
Nymph1
Saga1
Urza's1
Artifact7
Equipment1
Human1
Soldier1
Legends14
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETB
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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