MetaMox
COMMANDER · DECK
@zacmtg612 · 2025-07-24
Glarb, Calamity's Augur
DECK $
$5,584.40
MYTHIC
66
RARE
197
UNCOMMON
58
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

25 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

13 cards

Instant

10 cards

Land

39 cards
NAMECOSTPRICE
SIDEBOARD72 CARDS

Planeswalker

1 card

Creature

22 cards

Enchantment

4 cards

Artifact

2 cards

Sorcery

24 cards

Instant

10 cards

Land

9 cards
MAYBE184 CARDS

Planeswalker

5 cards

Creature

60 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

7 cards

Sorcery

43 cards
NAMECOSTPRICE

Instant

29 cards

Battle

1 card

Land

19 cards
MONEY CARDS·223 CARDS·$4,428.79
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Planeswalker

6 cards

Creature

74 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

13 cards

Sorcery

40 cards
NAMECOSTPRICE

Instant

22 cards

Battle

1 card

Land

48 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101925320445126+
COLOR
U: 18.5 pipsB: 37.5 pipsG: 47.5 pipsC: 119 pips
TYPES
Land39
Nonbasic34
Basic5
Forest8
Island8
Swamp7
Urza's2
Cave1
Saga1
Creature26
Avatar3
Elemental3
Elf3
Horror3
Human3
Phyrexian3
Citizen2
Druid2
Frog2
Noble2
Serpent2
Shaman2
Bear1
Bird1
Dryad1
Eldrazi1
Faerie1
Fungus1
Halfling1
Insect1
Monk1
Nymph1
Praetor1
Scout1
Shapeshifter1
Treefolk1
Wizard1
Wurm1
Zombie1
Party1
Sorcery14
Instant12
Enchantment9
Avatar2
Horror2
Case1
Dryad1
Nymph1
Saga1
Urza's1
Artifact8
Phyrexian1
Shapeshifter1
Vehicle1
Legends16
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS46 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 4
infinite extra turns
  • Lock
  • Infinite turns
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
ALSO NEEDS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite storm count
  • Infinite creature tokens
  • Infinite magecraft triggers
  • Infinite landfall triggers
  • Infinite copies of all permanents
  • Infinite mana permanents you control can produce
  • Return all cards from your graveyard to your hand
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Infinite draw triggers
  • Near-infinite storm count
  • Near-infinite landfall triggers
  • Near-infinite magecraft triggers
  • Near-infinite copies of all permanents
  • Near-infinite Island tokens
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite card draw
  • Infinite blue mana
  • Infinite draw triggers
  • Infinite magecraft triggers
  • Infinite landfall triggers
  • Infinite copies of all permanents
  • Infinite mana permanents you control can produce
  • Infinite Island tokens
Bracket 1
doesn’t raise the bracket
  • Win the game
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
Bracket 1
doesn’t raise the bracket
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
Group
Color
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