COMMANDER · DECK
glarb b3 lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
13 cardsInstant
10 cardsLand
39 cardsSIDEBOARD72 CARDS
Planeswalker
1 cardCreature
22 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
24 cardsInstant
10 cardsLand
9 cardsMAYBE184 CARDS
Planeswalker
5 cardsCreature
60 cardsEnchantment
20 cardsArtifact
7 cardsSorcery
43 cardsInstant
29 cardsBattle
1 cardLand
19 cardsMONEY CARDS·223 CARDS·$4,428.79
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Planeswalker
6 cardsCreature
74 cardsEnchantment
19 cardsArtifact
13 cardsSorcery
40 cardsInstant
22 cardsBattle
1 cardLand
48 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic34
Basic5
Forest8
Island8
Swamp7
Urza's2
Cave1
Saga1
Creature26
Avatar3
Elemental3
Elf3
Horror3
Human3
Phyrexian3
Citizen2
Druid2
Frog2
Noble2
Serpent2
Shaman2
Bear1
Bird1
Dryad1
Eldrazi1
Faerie1
Fungus1
Halfling1
Insect1
Monk1
Nymph1
Praetor1
Scout1
Shapeshifter1
Treefolk1
Wizard1
Wurm1
Zombie1
Party1
Sorcery14
Instant12
Enchantment9
Avatar2
Horror2
Case1
Dryad1
Nymph1
Saga1
Urza's1
Artifact8
Phyrexian1
Shapeshifter1
Vehicle1
Legends16
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS46 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Lock
- Infinite turns
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
ALSO NEEDS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite storm count
- Infinite creature tokens
- Infinite magecraft triggers
- Infinite landfall triggers
- Infinite copies of all permanents
- Infinite mana permanents you control can produce
- Return all cards from your graveyard to your hand
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
- Near-infinite storm count
- Near-infinite landfall triggers
- Near-infinite magecraft triggers
- Near-infinite copies of all permanents
- Near-infinite Island tokens
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite card draw
- Infinite blue mana
- Infinite draw triggers
- Infinite magecraft triggers
- Infinite landfall triggers
- Infinite copies of all permanents
- Infinite mana permanents you control can produce
- Infinite Island tokens
Bracket 1
doesn’t raise the bracket
- Win the game
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite looting
Bracket 1
doesn’t raise the bracket
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite looting
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Win the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite looting
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 16 cards not in the pool
BANNED · 3
NOT IN THE POOL · 16
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