COMMANDER · DECK
narci(otics)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
31 cardsSorcery
1 cardInstant
4 cardsLand
36 cardsMONEY CARDS·48 CARDS·$341.36
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Creature
15 cardsEnchantment
13 cardsInstant
4 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment44
Saga10
Aura4
Nymph3
Dryad2
Human2
Demigod1
Demon1
Druid1
Giant1
Monk1
Snake1
Spirit1
Wolf1
Land36
Nonbasic24
Basic12
Forest10
Plains10
Swamp9
Creature28
Human12
Druid7
Cleric4
Nymph3
Bard2
Dryad2
Noble2
Satyr2
Archon1
Centaur1
Demigod1
Demon1
Elf1
Giant1
Kor1
Monk1
Saga1
Shaman1
Snake1
Spirit1
Warrior1
Wolf1
Party5
Instant4
Sorcery1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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