MetaMox
COMMANDER · DECK
@phantasma · 2022-03-30
The Wandering Minstrel
DECK $
$603.56
MYTHIC
9
RARE
38
UNCOMMON
27
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

18 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

14 cards

Instant

5 cards

Battle

1 card

Land

50 cards
NAMECOSTPRICE
SIDEBOARD3 CARDS

Instant

2 cards

Land

1 card
NAMECOSTPRICE
MAYBE1 CARD

Creature

1 card
NAMECOSTPRICE
MONEY CARDS·51 CARDS·$470.10
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Creature

9 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

6 cards

Instant

5 cards

Battle

1 card

Land

24 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
005192183843566+
COLOR
W: 5 pipsU: 5 pipsB: 2 pipsR: 3 pipsG: 49 pipsC: 101 pips
TYPES
Land50
Nonbasic45
Basic5
Gate23
Cave1
Forest1
Island1
Mountain1
Plains1
Swamp1
Urza's1
Creature20
Elf4
Human3
Dinosaur2
Druid2
Bard1
Centaur1
Cleric1
Construct1
Dryad1
Gargoyle1
Hydra1
Insect1
Merfolk1
Monk1
Nymph1
Plant1
Rogue1
Scout1
Serpent1
Shaman1
Sheep1
Siege1
Snake1
Wizard1
Outlaws1
Party3
Sorcery16
Enchantment9
Centaur1
Dryad1
Nymph1
Room1
Instant7
Artifact6
Equipment2
Construct1
Gargoyle1
Battle1
Dinosaur1
Siege1
Legends12
Historic18
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS21 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
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