MetaMox
COMMANDER · DECK
@moegi · 2026-08-31
DECK $
$538.88
MYTHIC
11
RARE
59
UNCOMMON
15
COMMON
15
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

7 cards

Artifact

2 cards

Sorcery

16 cards

Instant

9 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·54 CARDS·$417.06
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Creature

12 cards

Enchantment

4 cards

Artifact

2 cards

Sorcery

7 cards

Instant

8 cards

Land

21 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101162163543566+
COLOR
W: 18 pipsB: 17 pipsG: 50 pipsC: 86 pips
TYPES
Land43
Nonbasic33
Basic10
Forest10
Plains5
Swamp5
Dryad1
Creature24
Human6
Elemental3
Knight3
Bird2
Elf2
Frog2
Horror2
Insect2
Scout2
Adventure1
Angel1
Beast1
Detective1
Dryad1
Forest1
Monk1
Nightmare1
Plant1
Shaman1
Snake1
Spirit1
Treefolk1
Villain1
Warrior1
Party1
Sorcery17
Adventure1
Human1
Knight1
Lesson1
Instant9
Enchantment7
Class1
Room1
Artifact2
Legends10
Historic12
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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