COMMANDER · DECK
Human Color Scheme
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
9 cardsInstant
15 cardsLand
32 cardsSIDEBOARD7 CARDS
Creature
2 cardsArtifact
1 cardSorcery
3 cardsLand
1 cardMAYBE15 CARDS
Creature
7 cardsEnchantment
1 cardArtifact
2 cardsSorcery
1 cardInstant
4 cardsMONEY CARDS·57 CARDS·$361.36
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Creature
10 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
5 cardsInstant
4 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic28
Basic6
Forest8
Island5
Mountain5
Plains4
Creature25
Human19
Noble8
Soldier4
Druid3
Citizen2
Elf2
Knight2
Angel1
Golem1
Halfling1
Hero1
Inhuman1
Rogue1
Scout1
Treefolk1
Warlock1
Warrior1
Outlaws2
Party2
Instant15
Artifact11
Equipment3
Citizen1
Golem1
Human1
Sorcery9
Enchantment8
Aura1
Class1
Legends29
Historic36
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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