MetaMox
COMMANDER · DECK

[CEDH] Necro Bloomin' V.1.0

Bracket 4 · Optimized
@Charbear917 · 2024-05-14
The Necrobloom
BANNED: 1 CARD
DECK $
$5,840.99
MYTHIC
15
RARE
80
UNCOMMON
24
COMMON
18
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

28 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

7 cards

Instant

14 cards

Battle

1 card

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·102 CARDS·$4,661.82
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Creature

31 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

6 cards

Sorcery

8 cards

Instant

17 cards

Battle

1 card

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • The Necrobloom + Fluctuator: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 13 game changers — cEDH lists run 10 or more
CURVE
30221172143442516+
COLOR
W: 22 pipsB: 19.5 pipsG: 32.5 pipsC: 58 pips
TYPES
Land36
Nonbasic36
Forest6
Plains6
Swamp6
Saga1
Town1
Urza's1
Creature30
Human7
Cleric3
Elf3
Wizard3
Dinosaur2
Halfling2
Phyrexian2
Shaman2
Soldier2
Spirit2
Angel1
Archer1
Archon1
Bard1
Beast1
Cat1
Citizen1
Eldrazi1
Faerie1
Frog1
Horror1
Imp1
Insect1
Nightmare1
Orc1
Plant1
Ranger1
Rogue1
Scout1
Siege1
Snake1
Treefolk1
Vampire1
Warrior1
Outlaws1
Party8
Instant14
Enchantment9
Saga1
Spirit1
Urza's1
Artifact7
Equipment1
Human1
Soldier1
Sorcery7
Battle1
Dinosaur1
Siege1
Legends13
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
ADDITIONAL REQUIREMENTS
Land with "Cycling "
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Infinite death triggersInfinite landfall triggersInfinite creature LTBInfinite mana lands you control can produceInfinite creature sacrifice triggers
Group
Color
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