MetaMox
COMMANDER · DECK

stanze Marina Vendrel B3 first version

Bracket 3 · Upgraded
@Frango2 · 2025-11-26
Marina Vendrell
DECK $
$1,053.00
MYTHIC
24
RARE
88
UNCOMMON
31
COMMON
26
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

19 cards

Enchantment

33 cards
NAMECOSTPRICE

Artifact

3 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

6 cards

Land

31 cards
MAYBE55 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

25 cards
NAMECOSTPRICE

Artifact

1 card

Sorcery

8 cards

Instant

5 cards
MONEY CARDS·101 CARDS·$824.12
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Planeswalker

1 card

Creature

21 cards

Enchantment

34 cards
NAMECOSTPRICE

Artifact

2 cards

Sorcery

7 cards

Instant

11 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Solemnity + Phyrexian Unlife: locks the table
  • Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
  • Sanctum Weaver + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00911721637415126+
COLOR
W: 30 pipsU: 36 pipsB: 4 pipsR: 5 pipsG: 18 pipsC: 119 pips
TYPES
Enchantment46
Room10
Aura6
Nymph3
Dog2
Dryad2
Glimmer2
Fox1
Goblin1
God1
Horror1
Human1
Monk1
Nightmare1
Phyrexian1
Saga1
Shaman1
Spirit1
Land37
Nonbasic26
Basic11
Island8
Forest6
Plains6
Mountain4
Swamp3
Creature21
Human4
Nymph3
Dog2
Druid2
Dryad2
Glimmer2
Scout2
Spirit2
Archon1
Bard1
Elf1
Fox1
Goblin1
God1
Horror1
Monk1
Nightmare1
Phyrexian1
Raccoon1
Saga1
Shaman1
Treefolk1
Warlock1
Outlaws1
Instant6
Artifact3
Equipment1
Sorcery1
Legends5
Historic9
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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