MetaMox
COMMANDER · DECK
COMMAND2 CARDS

Card Advantage

1 card
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Untagged

1 card
MAIN98 CARDS

Lands

37 cards

Interaction

12 cards

Card Advantage

8 cards

Removal

3 cards

Ramp

8 cards

Board Wipes

4 cards

Protection

2 cards

Recovery

1 card

Untagged

33 cards
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SIDEBOARD45 CARDS

Lands

6 cards

Interaction

9 cards

Card Advantage

11 cards

Removal

6 cards

Ramp

7 cards

Board Wipes

1 card

Recovery

1 card

Untagged

14 cards
MAYBE238 CARDS

Lands

33 cards
NAMECOSTTYPEPRICE

Interaction

34 cards
NAMECOSTTYPEPRICE

Card Advantage

31 cards
NAMECOSTTYPEPRICE

Removal

16 cards

Ramp

4 cards

Board Wipes

8 cards

Protection

2 cards

Tutors

4 cards

Untagged

139 cards
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MONEY CARDS·193 CARDS·$2,283.45
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Lands

43 cards
NAMECOSTTYPEPRICE

Interaction

32 cards
NAMECOSTTYPEPRICE

Card Advantage

23 cards
NAMECOSTTYPEPRICE

Removal

15 cards

Ramp

12 cards

Board Wipes

7 cards

Protection

2 cards

Tutors

4 cards

Recovery

2 cards

Untagged

93 cards
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
30412021431440556+
COLOR
U: 23.5 pipsB: 14 pipsR: 39.5 pipsC: 99 pips
TYPES
Land38
Nonbasic26
Basic12
Island7
Mountain7
Swamp7
Artifact18
Book2
Equipment2
Creature17
Human6
Rogue4
Warlock3
Wizard3
Hero2
Bard1
Cleric1
Demon1
Doctor1
Elder1
Elemental1
Goblin1
Halfling1
Lizard1
Lord1
Mutant1
Ogre1
Pirate1
Shaman1
Sorcerer1
Tiefling1
Time1
Outlaws8
Party8
Instant15
Sorcery10
Enchantment6
Room1
Legends17
Historic34
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
COMBOS22 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Target opponent loses the game at the beginning of their next end step
ALSO NEEDS
You have not cast a spell using Kess's ability this turn.
You have not copied a spell using The Twelfth Doctor this turn.
NEEDS A MAYBE CARD — SWAP IT IN21 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Elite Arcanist does not have summoning sickness.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite copies of instant and sorcery spells on the stack
  • Infinite magecraft triggers
ALSO NEEDS
You have cast your commander from the command zone at least once.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
ALSO NEEDS
You have a way to draw a card.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Target opponent loses the game at the beginning of their next upkeep
ALSO NEEDS
The first three modes of Demonic Pact have been selected.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
ALSO NEEDS
Nonland permanents you control can tap to produce at least .
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
ALSO NEEDS
An opponent has a library size that is at least half their life total.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
ALSO NEEDS
Elite Arcanist does not have summoning sickness.Nonland permanents you control can tap for at least .
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
ALSO NEEDS
Nonland permanents you control can tap to produce at least .
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite power for any creature
  • Infinite magecraft triggers
  • Infinite Treasure tokens
ALSO NEEDS
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
ALSO NEEDS
an instant or sorcery spell in hand.
Mana available to cast the instant or sorcery spell.
Bracket 1
doesn’t raise the bracket
  • Exile your library
ALSO NEEDS
Your life total is at least 2.
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Infinite draw triggers
  • Near-infinite storm count
ALSO NEEDS
Gwenom has attacked this turn.
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