MetaMox
COMMANDER · DECK
@RabidHoundJr · 2026-08-24
Nine-Fingers Keene
DECK $
$1,275.67
MYTHIC
8
RARE
43
UNCOMMON
36
COMMON
30
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

21 cards

Enchantment

13 cards

Artifact

15 cards

Sorcery

13 cards

Instant

4 cards

Land

33 cards
MONEY CARDS·61 CARDS·$1,006.65
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Planeswalker

1 card
NAMECOSTPRICE

Creature

9 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

5 cards

Instant

9 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0091202193744576+
COLOR
U: 15.5 pipsB: 1 pipG: 49.5 pipsC: 137 pips
TYPES
Land33
Nonbasic30
Basic3
Gate14
Cave1
Forest1
Island1
Swamp1
Urza's1
Creature22
Elf4
Scout4
Construct2
Druid2
Human2
Snake2
Cleric1
Dryad1
Frog1
Gargoyle1
Giant1
Hydra1
Insect1
Merfolk1
Monk1
Noble1
Nymph1
Plant1
Rogue1
Serpent1
Shaman1
Shapeshifter1
Sheep1
Turtle1
Wizard1
Outlaws1
Party3
Artifact18
Equipment9
Construct2
Gargoyle1
Enchantment14
Aura4
Dryad1
Nymph1
Sorcery13
Instant4
Legends14
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN6 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Win the game
ALSO NEEDS
You control at least 9 other lands.
At least 10 total Gates with different names in your library and/or on the battlefield.
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
At least 10 total Gates with different names in your library and/or on the battlefield.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Group
Color
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