COMMANDER · DECK
Timewarp (Cheapest)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
14 cardsArtifact
19 cardsSorcery
8 cardsInstant
7 cardsLand
16 cardsMAYBE1 CARD
Creature
1 cardMONEY CARDS·18 CARDS·$37.04
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Creature
5 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
2 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Island9
Swamp9
Mountain6
Artifact19
Equipment8
Book1
Creature15
Human4
Vampire3
Warlock2
Wizard2
Bat1
Berserker1
Cleric1
Demon1
Devil1
Dragon1
Efreet1
God1
Knight1
Ogre1
Orc1
Shaman1
Zombie1
Outlaws2
Party3
Enchantment15
Aura4
God1
Sorcery8
Instant7
Legends5
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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