MetaMox
COMMANDER · DECK
@mtjulio · 2025-08-01
DECK $
$2,287.06
MYTHIC
12
RARE
76
UNCOMMON
45
COMMON
66
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

22 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

9 cards

Instant

14 cards

Land

26 cards
MAYBE78 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

24 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

5 cards

Instant

31 cards

Land

7 cards
MONEY CARDS·106 CARDS·$1,804.74
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Planeswalker

1 card
NAMECOSTPRICE

Creature

23 cards

Enchantment

11 cards

Artifact

13 cards

Sorcery

9 cards

Instant

30 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00161272163540516+
COLOR
U: 24 pipsR: 41 pipsC: 83 pips
TYPES
Land34
Nonbasic24
Basic10
Mountain10
Island8
Adventure1
Desert1
Saga1
Town1
Urza's1
Creature23
Human10
Shaman3
Wizard3
Adventure1
Advisor1
Archer1
Artificer1
Assassin1
Construct1
Demon1
Dinosaur1
Dwarf1
Elemental1
Goblin1
Illusion1
Minotaur1
Monk1
Otter1
Phyrexian1
Pirate1
Plant1
Praetor1
Saga1
Scout1
Snake1
Tyranid1
Wall1
Warrior1
Outlaws2
Party4
Instant17
Adventure1
Town1
Artifact15
Equipment8
Construct1
Sorcery10
Adventure1
Elemental1
Snake1
Enchantment8
Aura3
Saga2
Phyrexian1
Praetor1
Urza's1
Legends7
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Near-infinite self-discard triggers
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite ETB
  • Infinite LTB
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Artifact with MV = 0
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite looting for all players
  • Near-infinite magecraft triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Group
Color
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