MetaMox
COMMANDER · DECK
@SmileDeb · 2026-08-11
Zur the Enchanter
DECK $
$6,403.88
MYTHIC
15
RARE
50
UNCOMMON
20
COMMON
15
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

9 cards

Enchantment

4 cards

Artifact

16 cards

Sorcery

5 cards

Instant

35 cards

Land

30 cards
MONEY CARDS·87 CARDS·$5,117.86
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Creature

10 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

5 cards

Instant

29 cards

Land

26 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
60291172133242506+
COLOR
W: 9 pipsU: 28 pipsB: 25 pipsC: 58 pips
TYPES
Instant35
Land30
Nonbasic27
Basic3
Island5
Plains5
Swamp5
Artifact18
Equipment1
Human1
Soldier1
Thopter1
Creature10
Wizard6
Human5
Rogue2
Faerie1
Halfling1
Merfolk1
Otter1
Soldier1
Thopter1
Outlaws2
Party8
Sorcery5
Enchantment4
Legends6
Historic22
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMBOS5 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN5 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Exile your library
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 18 game changers — cEDH lists run 10 or more
Group
Color
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