MetaMox
COMMANDER · DECK
DECK $
$428.02
MYTHIC
20
RARE
65
UNCOMMON
41
COMMON
44
COMMAND1 CARD

Card Advantage

1 card
MAIN99 CARDS

Lands

34 cards

Card Advantage

9 cards

Interaction

12 cards

Removal

8 cards

Ramp

7 cards

Recovery

5 cards

Board Wipes

4 cards

Untagged

33 cards
NAMECOSTTYPEPRICE
MAYBE56 CARDS

Lands

9 cards

Card Advantage

12 cards

Interaction

7 cards

Removal

5 cards

Ramp

2 cards

Recovery

3 cards

Board Wipes

2 cards

Tutors

2 cards

Untagged

26 cards
NAMECOSTTYPEPRICE
MONEY CARDS·44 CARDS·$309.46
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Lands

5 cards

Card Advantage

6 cards

Interaction

5 cards

Removal

3 cards

Ramp

7 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Board Wipes

1 card

Tutors

1 card

Untagged

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0051192173948566+
COLOR
B: 54 pipsR: 13 pipsG: 17.5 pipsC: 120 pips
TYPES
Land35
Nonbasic17
Basic18
Swamp11
Forest8
Mountain7
Desert1
Creature31
Elf5
Goblin5
Shaman5
Elemental4
Phyrexian4
Druid3
Human3
Warlock3
Demon2
Scarecrow2
Treefolk2
Warrior2
Zombie2
Assassin1
Bird1
Cleric1
Fungus1
God1
Kithkin1
Knight1
Mutant1
Ouphe1
Plant1
Soldier1
Spider1
Spirit1
Outlaws4
Party3
Sorcery13
Artifact11
Scarecrow2
Enchantment8
Instant4
Planeswalker1
Vraska1
Legends12
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN6 COMBOS
Bracket 3
locks the table
  • Destroy any number of creatures opponents control
  • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
  • Infinite -1/-1 counters on creatures opponents control
  • Lock
ALSO NEEDS
You have a way to deal noncombat damage to a creature an opponent controls.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Exile your library
  • Infinite +1/+1 counters on a creature
  • Infinite damage
ALSO NEEDS
You have a way to cause an opponent to lose exactly 1 life.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to one.
You have a way to put a -1/-1 counter on a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite death triggers
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
locks the table
  • Near-infinite lifeloss
  • Near-infinite lifegain triggers
  • Near-infinite creature ETB
  • Near-infinite creature LTB
  • Near-infinite death triggers
  • Near-infinite creature sacrifice triggers
  • Near-infinite card draw
  • Near-infinite draw triggers
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Infinite -1/-1 counters
  • Lock
ALSO NEEDS
You control at least one additional creature.
Your life total is at least 2.
An opponent controls a creature.
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