COMMANDER · DECK
thalia swag monster
Bracket 4 · Optimized@JORDU12 · 2026-07-30
DECK $
$1,505.52
MYTHIC
25
RARE
58
UNCOMMON
5
COMMON
12
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
5 cardsInstant
11 cardsLand
34 cardsMONEY CARDS·73 CARDS·$1,202.26
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Planeswalker
1 cardCreature
20 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
3 cardsInstant
11 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Icetill Explorer: locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Icetill Explorer — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 7 cards not in the pool
BANNED · 3
NOT IN THE POOL · 7
CURVE
COLOR
TYPES
Land43
Nonbasic31
Basic12
Forest11
Plains5
Swamp5
Creature31
Elemental7
Human7
Beast3
Shaman3
Elf2
Frog2
Horror2
Insect2
Knight2
Monk2
Scout2
Assassin1
Bird1
Centaur1
Druid1
Dryad1
Hydra1
Lizard1
Merfolk1
Noble1
Nymph1
Plant1
Snake1
Soldier1
Sorcerer1
Treefolk1
Wizard1
Zombie1
Outlaws1
Party1
Instant12
Enchantment7
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Artifact6
Equipment1
Human1
Soldier1
Sorcery5
Planeswalker1
Wrenn1
Legends17
Historic21
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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