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COMMANDER · DECK

thalia swag monster

Bracket 4 · Optimized
@JORDU12 · 2026-07-30
DECK $
$1,505.52
MYTHIC
25
RARE
58
UNCOMMON
5
COMMON
12
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

30 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

5 cards

Sorcery

5 cards

Instant

11 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$1,202.26
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Planeswalker

1 card

Creature

20 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

3 cards

Instant

11 cards

Land

29 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 10 more combos that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
009192213944546+
COLOR
W: 7 pipsB: 8 pipsG: 67 pipsC: 91 pips
TYPES
Land43
Nonbasic31
Basic12
Forest11
Plains5
Swamp5
Creature31
Elemental7
Human7
Beast3
Shaman3
Elf2
Frog2
Horror2
Insect2
Knight2
Monk2
Scout2
Assassin1
Bird1
Centaur1
Druid1
Dryad1
Hydra1
Lizard1
Merfolk1
Noble1
Nymph1
Plant1
Snake1
Soldier1
Sorcerer1
Treefolk1
Wizard1
Zombie1
Outlaws1
Party1
Instant12
Enchantment7
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Artifact6
Equipment1
Human1
Soldier1
Sorcery5
Planeswalker1
Wrenn1
Legends17
Historic21
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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