COMMANDER · DECK
Who needs normal lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
23 cardsInstant
16 cardsLand
40 cardsMONEY CARDS·30 CARDS·$72.34
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Creature
3 cardsEnchantment
4 cardsArtifact
1 cardSorcery
7 cardsInstant
10 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic40
Gate19
Town16
Vehicle1
Sorcery23
Instant16
Creature11
Human3
Alien1
Bard1
Citizen1
Construct1
Detective1
Eldrazi1
Elf1
Frog1
Fungus1
Giant1
Halfling1
Ooze1
Ranger1
Rogue1
Saga1
Scarecrow1
Scout1
Outlaws1
Party1
Enchantment9
Saga2
Giant1
Artifact5
Vehicle2
Alien1
Construct1
Scarecrow1
Town1
Legends7
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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