Multiplying merfolk
Event Date: 2024-11-28
Last Edit Date: 2025-01-25
Played by OneLoneClone
Card Count: 100
Player Value
$319.70 @ 90%
$284.18 @ 80%
$248.65 @ 70%
$213.13 @ 60%
$177.61 @ 50%
$142.09 @ 40%
This is the total value of all cards in the deck over $1 discounted to the listed percentages. This estimates what the singles in this deck are worth to the average player on the market. Selling directly online usually costs around 10-15% so you net 85-90%. Trade-in to most stores is around 60-70%, and buy-list is usually around 40-50%. The lower you can get the product vs this price scale, the better a deal it is. If the price for you is over this, you're usually better off buying singles.
$319.70 @ 90%
$284.18 @ 80%
$248.65 @ 70%
$213.13 @ 60%
$177.61 @ 50%
$142.09 @ 40%
This is the total value of all cards in the deck over $1 discounted to the listed percentages. This estimates what the singles in this deck are worth to the average player on the market. Selling directly online usually costs around 10-15% so you net 85-90%. Trade-in to most stores is around 60-70%, and buy-list is usually around 40-50%. The lower you can get the product vs this price scale, the better a deal it is. If the price for you is over this, you're usually better off buying singles.
Money Cards
$33.94
Cavern of Souls (lci 269)
$8.87
Chain of Vapor (c16 84)
$29.76
Cyclonic Rift (rtr 35)
$1.19
High Tide (dmr 54)
$32.83
Lord of Atlantis (j18 6)
$39.59
Mana Drain (cmr 80)
$9.34
Merrow Commerce (lrw 72)
$4.15
Mutavault (clb 903)
$2.46
Reality Shift (ugin 46)
$49.78
Rhystic Study (jmp 169)
$1.37
Sol Ring (clb 871)
$1.66
Tolaria West (fut 173)
$15.93
Wanderwine Prophets (lrw 95)
$3.20
War Room (clb 929)