Innovation Requires Energy
Event Date: 2025-01-28
Played by Joker626
Card Count: 100
Player Value
$236.29 @ 90%
$210.03 @ 80%
$183.78 @ 70%
$157.52 @ 60%
$131.27 @ 50%
$105.02 @ 40%
This is the total value of all cards in the deck over $1 discounted to the listed percentages. This estimates what the singles in this deck are worth to the average player on the market. Selling directly online usually costs around 10-15% so you net 85-90%. Trade-in to most stores is around 60-70%, and buy-list is usually around 40-50%. The lower you can get the product vs this price scale, the better a deal it is. If the price for you is over this, you're usually better off buying singles.
$236.29 @ 90%
$210.03 @ 80%
$183.78 @ 70%
$157.52 @ 60%
$131.27 @ 50%
$105.02 @ 40%
This is the total value of all cards in the deck over $1 discounted to the listed percentages. This estimates what the singles in this deck are worth to the average player on the market. Selling directly online usually costs around 10-15% so you net 85-90%. Trade-in to most stores is around 60-70%, and buy-list is usually around 40-50%. The lower you can get the product vs this price scale, the better a deal it is. If the price for you is over this, you're usually better off buying singles.
Money Cards
$6.56
Academy Ruins (drc 58)
$16.26
All Will Be One (one 118)
$14.39
Artificer Class (clb 663)
$12.95
Cybermen Squadron (who 176)
$33.76
Doubling Season (fdn 216)
$3.91
Fabled Passage (blb 252)
$5.21
Great Furnace (c21 292)
$19.56
Inventors' Fair (plst)
$15.95
Ketria Triome (plst)
$3.53
Panharmonicon (drc 135)
$1.84
Rockfall Vale (inr 282)
$1.31
Sol Ring (drc 57)
$15.81
Spire Garden (clb 361)
$14.68
Training Center (cmm 434)